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Jump cobtacts gameboy macro
Jump cobtacts gameboy macro













jump cobtacts gameboy macro jump cobtacts gameboy macro
  1. Jump cobtacts gameboy macro mod#
  2. Jump cobtacts gameboy macro code#
  3. Jump cobtacts gameboy macro psp#
  4. Jump cobtacts gameboy macro windows#

Naturally, DS games that were designed to use both screens would no longer be playable. Video after the break.Ĭontinue reading “Cramming A DS Inside A Gameboy” → Posted in Games, handhelds hacks, Nintendo DS Hacks, Nintendo Game Boy Hacks, Nintendo Hacks Tagged Case mod, gameboy, nintendo, Nintendo DSīuilding a so-called “Game Boy Macro” is a great way to salvage a Nintendo DS that has a broken hinge or top screen, as the system only needs the lower display to play Game Boy Advance games.

Jump cobtacts gameboy macro psp#

But you might be asking, why? Why shove one handheld inside another handheld? Sometimes it’s to gain new functionality like this Raspberry Pi inside a PSP body. Overall, it’s pretty impressive to see Mario Kart DS running on both screens on the tiny handheld. Finally, after reseating a display connection and some careful soldering, it booted and started playing games. The fix ended up being a few wires that came loose during shipping. Testing various points and swapping components got closer to the root problems. So for to get inside to start troubleshooting involved a razor blade and patience. The original screw mounts had to be removed and the case glued back together to fit the DS motherboard. received the custom handheld from, which was somewhat damaged in shipping.

Jump cobtacts gameboy macro mod#

Unfortunately, this mod lost touch screen functionality, limiting some of the games you can play. The chassis for this mod is a humble Gameboy color with a Gameboy SP screen tackled on the top to serve as the secondary display. Whether it’s turducken or a Nintendo DS inside a Gameboy, the result is always unexpected. This also works great with Ninja Run! Just replace "Super Jump" with "Ninja Run.Many holiday recipes and console hacks share a common theme: cramming a thing inside another thing. Your file path is probably different and you'll need to replace the path above with the path to your files. NOTE: The file path I used (z:\Applications\COH\binds\AutoSuperJump1.txt) is where I saved the text files on my computer. Then back in game, type the following into the chat box to load the bind onto your character: /bindloadfile z:\Applications\COH\binds\AutoSuperJump1.txt

Jump cobtacts gameboy macro code#

Then copy and paste the following code into each text document and save the files in your COH game folder.ĪutoSuperJump1.txt G "++autorun$$++up$$powexectoggleon Super Jump$$bindloadfilesilent z:\Applications\COH\binds\AutoSuperJump2.txt"ĪutoSuperJump2.txt G "++autorun$$++up$$powexectoggleon combat jumping$$bindloadfilesilent z:\Applications\COH\binds\AutoSuperJump1.txt" Name one AutoSuperJump1.txt, and the other name AutoSuperJump2.txt.

Jump cobtacts gameboy macro windows#

Make 2 text files (using Notepad on Windows or TextEdit on Mac). It's a text bind, so you'll need to do a little prep. This bind also toggles between Super Jump and Combat Jumping. Here is a new and improved bind that solves this problem so that you can be assured that whenever you press "G", Super Jump will activate. Once in a while Combat Jumping would activate instead of Super Jump, depending on if I had one or the other powers active at the time. This still a good bind, but over the years small annoyances have worn on me. This toggles between Super Jump and Combat Jumping. The tried and true bind for Super Jump auto-pilot has been: /bind G "++autorun$$++up$$powexec_name Combat Jumping$$powexec_name Super Jump" This is great for flight, but what about Super Jump? To help cross those vast distances, there's nothing like auto-pilot (normally activated by pressing "R").















Jump cobtacts gameboy macro